Insomniac Games boldy goes multiplatform… for 1 new game…
It's a different time these days with gamers split between the PlayStation 3, X-Box 360 and Wii, it's a far cry from the previous generation in which the King of the Mountain was the PlayStation 2. With the amount of Wiis, PS3s and 360s out there it is no surprise that more and more third party developers have decided to go multi-platform to recuperate development costs and make a profit while also being able to get their games into as many homes as possible. What is a developer to do when there is a near 50-50 split of X-Box 360 owners as there are PlayStation 3 (PS3) owners (the Wii is another story entirely)? It would seem pretty silly for any third party developer to not make the most of this and double their audience and offer their games on both consoles.
The only disappointing thing about this trend, this generation, is that it seems the majority of video game developers that have gone multi-platform are ones who were previously closely tied to the PlayStation brand, i.e. Square Enix, rather than ones who have been tied to Microsoft and their X-Box brand. We can now add one more developer into the hat of previous PlayStation-centric developers who have gone the way of the multi-platform side, Insomniac Games!
Little Big Planet 2: Expectations
Little Big Planet is one of those rare video games that you come across these days that manages to be many things all at once and get it all right.
For a title that is marketed as a family-oriented platforming game, it is a little bit of a surprise that the game provides a gameplay experience that everyone enjoy. Yet the gameplay is only one part of the experience as Little Big Planet offers a little something that makes it really stand out amongst its peers: the ability to build your own levels and share it with other Little Big Planet players via the PlayStation Network (PSN).
Some might ask what's so special about giving gamers the ability to create at all on a system like the PlayStation 3 (PS3)?
Tales of Vesperia: PS3, NO THANK YOU NORTH AMERICA
Tales of Vesperia, initially a X-Box 360 exclusive, has seen itself move from the X-Box 360 to the PS3 within a year of its release on the X-Box 360 nearly two summers ago. When the PS3 port of the game was announced, it was hoped by North American fans of Namco Bandai's Tales series that the PS3 version would be localized and released in North America. There were rumours that the title was in the midst of being localized only a month after the Japanese version was released as Troy Baker, who voiced the main character Yuri Lowell, commented that the voice cast was getting back together to record additional content for the game. This did not come as a surprise as the PS3 version, released in Japan in September 2009, had additional voiced scenes and an additional character (a pirate named Patty) that were not present in the 360 version.
PSP Go: The issue of the digital and the physical
In a world where downloadable films and TV shows are growing in popularity amongst consumers, it comes as a surprise when you encounter new optical media products that do not come with digital copy. These days when you purchase a Blu Ray movie, like Pixar's Monsters Inc., you get a voucher that can be used to download a digital copy of your movie via the Internet.
Is there room for trophies for Valkyria Chronicles?
One of the more polarizing issues I have seen as of late within the Valkyria Chronicles fandom is the notion of incorporating trophies into the game. Since their introduction with Sony PS3 Firmware 2.40 in July 2008, the issue of trophies as source of contention between fans who believe the feature to be useless beyond bragging rights and those who feel that the addition of trophies extend the longevity of the game.
The Console War: Guns of the Fandom
Originally posted: 04/20/2009
[The Console] War has changed... It is no longer about games, gamers or pay cheques... It's an endless series of proxy arguments fought by 360 and PS3 fanboys. [The Console] War... and it's consumption of cash has become a well-oiled machine. [The Console] War has changed...
So a few weeks ago I decided that enough was enough, my desire to play Star Ocean 4, Blue Dragon and Tales of Vesperia had finally hit the fever pitch and I knew it was time
to get a 360. Despite the last few consoles I have owned being for the most part Sony (PS2, PS3, PSP) I felt that my desire to play traditional role playing games (with the unique Japanese flavour) could not be satisfied by the titles available on the PS3 (Valkyria Chronicles and Disgaea 3). Not to say either game sucked, with the exception of being stuck in Disgaea 3 (in the second last chapter), I enjoyed both, but having seen my cousin playing Star Ocean 4 (and being amazed by the upgraded "Doll" look from Star Ocean 3 and the cute heroine) and playing the PSP ports of the first two games I just didn't want to wait a year for a PS3 port.




