What a difference it makes when you play a game on a console it was originally intended for. That’s the feeling I got when I played Ace Attorney 2 (Ace Attorney: Justice for All) recently for the DS.
After taking my sweet time and beating the iPhone version of the first Ace Attorney game, I was surprised at how quick the sequel was on the DS.
Everything felt quicker and smoother, from navigating the different menus to examining various crime scenes to the presenting of evidence in court. I was surprised because when I first played the game on the DS it didn’t feel this fast. I guess having playing a game where you have twice the amount of finger movements on the iPhone to perform the same action on the DS, does get you used to playing Ace Attorney at a slower pace.
What puzzles me, besides the immense difference in speed between the two versions, is that Capcom doesn’t seem interested in releasing the other 2 games in the Phoenix Wright trilogy (of the franchise). I can’t imagine that the first game did that poorly not to warrant the release of the sequels on the iPhone.
I wonder what is the hold-up, could Capcom’s mobile phone development staff be actually working on having a more unique iPhone experience for Ace Attorney 2 and 3? Nah, probably not, I mean Ace Attorney 2 and 3 were pretty much ports of the Gameboy game with improved graphics, slightly improved gameplay and the addition of microphone interactivity.