Monthly Archives: May 2009

MioI’ve been a bit busy recently. I’ve been developing a website for a small business, for a family friend, which is sort of a first for me since I never really have made any websites for businesses. Hopefully the experience will teach me a thing or two that will help with developing my own business’ website.

Not sure if this is sour grapes, but is there anything remotely like Dreamweaver for Mac that isn’t actually Adobe Dreamweaver? I’ve tried out a few alternatives but they seem to be sort of like iWeb in that I am unable to directly edit an HTML file I made elsewhere.

As I mentioned in a previous entry, Sega and Tri-Ace are working on a new RPG together for the Playstation 3 and X-Box 360. Well, Sega of America has confirmed it will be releasing the previously named End of Eternity in North America as Resonance of Fate with a planned release date of Spring 2010. I am glad that they are going to be publishing it for North America but I do wonder what’s with the new name. Is it the name of the game for the North American audience only?

Update: Turns out the name change is a result of a naming conflict with an Isaac Asimov work called The End of Eternity.

Source: Sega of America (Blog)

In one of my first blog entries here I wrote about my interest in learning to code in Objective C as a result of my devoted adoration of Apple and their products. Since then I have been going through my Objective C 2.0 book (written by Stephen Kochan) and struggled a bit with understanding some of the more abstract concepts. I reached about 60% of the way through the book when I put it down and decided to find some other means of learning Objective C while playing to my strengths for learning. I had come across some tutorials hosted by Cocoa Dev Central and Theocacao and read through a few of them. I found the tutorials to be quite informative but lacking in information about programming directly for the iPhone and iPod Touch. Then it came to my attention that Stanford University was offering an iPhone development course and was going to be provided copies of the lecture slides and video recorded lectures via their website and iTunes. Although the videos themselves are long (and large in size, about 500-600 MB each and an hour in length) I have gone through the first lecture and half of the second lecture and I think I finally found the material I have been looking for, for learning Objective C for the iPhone!

Source: CS193P: iPhone Application Programming

According to magazine spread in the latest Famitsu magazine Kojima Productions will be announcing their next title this upcoming Monday (May 18th). Word came out earlier that there was even a website that went up at Kojima Productions Pre-E3 site which has since been taken down. Now the spread doesn’t really provide with much clues as to what the title might be. Some have tried analyzing the scan for hints in the clouds and have come up with some odd images: An X-Box 360 controller, Old Snake, a Wii Remote, a Nintendo Wii, a train, a fire breathing cat, the hand of God, Super Mario and more. Then there is speculation as to what the game might be. I’ve read speculation ranging from the Project S (Snatcher?) collaboration with Suda 51, to remakes of past Kojima titles (which runs contrary to Kojima’s stance on developing new ideas not old ones), to Metal Gear Solid 4 for the X-Box 360 to finally Metal Gear Solid 5. (more…)

As I have mentioned in previous blog entries about Linux, Ubuntu Linux in particular, I ended up installing Ubuntu Linux as my main operating system on my desktop (AMD X2 4000-series, 2 GB RAM, 250/500 GB SATA HDD, ATI 3450 PCI-E video card) and used it for about 2 weeks. I ended up using both the Gnome and KDE window managers in my little trial run and for the most part I was satisfied with Ubuntu, however there were some things that I found peculiar with Ubuntu. Despite my technical background, I am not too aware of the customization and setup process when using Linux. The only times I would ever tinker with any thing, such as the graphics configuration file (xorg.conf), is when I was having an issue with unavailable screen resolution settings or other hardware problems.
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I just wanted to post up a note, since it’s been a while since I last made a post, that I am a bit behind on things and haven’t had the chance to post up that Linux review yet. I am hoping to have it up in the next few days.

Turns out that Nippon Ichi Software (NIS) had more than just Trinity Universe to announce as they revealed a new title, Last Rebellion, an RPG for the PS3 that mixes action and turn-based RPG elements. Last Rebellion, as announced at the NIS America event earlier today, is a joint project between NIS and HitMaker (previously a second party developer for Sega that worked on titles like Virtua Tennis and Crazy Taxi).

In Last Rebellion players will move their characters in a free roaming environment until they encounter an enemy, in which case the battle will be fought using a turn-based system. Taking a cue from Vagrant Story you will able to target enemy body parts during battle, such as legs, which will effect the enemy’s movement. With this battle system you could potentially disable the enemy from attacking you.

The game features two main characters, Nine (male) and Aisha (female). The two characters differ in that one is based on physical attacks (Nine) under a class name simply known as Blade whereas the other is a mage (called a Sealer) who can cast spells that attack and then seal enemy opponents. The most interesting bit about the two characters is that you switch between the two characters, however you can only execute an attack using one character.

In the announcement posted to the NIS America website there is a brief note regarding the story. Apparently the game will be a story about a dark anti-hero that is out for revenge.

Source: NIS America (PDF Link)